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Minecraft | All about Gamerules Commands

Minecraft | All about Gamerules Commands


Gamerules

Gamerules can control various aspects of the gameplay, and provide a lot of customisation for server owners.


How to Edit Gamerules


/gamerule <gamerule> <true/false> <value>

(Example: "/gamerule keepInventory false")


List of Gamerules


announceAdvancements - true/false

Whether advancements should be announced in chat.


commandBlockEnabled - true/false

Whether command blocks should be enabled in-game.


commandBlockOutput - true/false

Whether command blocks should notify admins when they perform commands.


disableElytraMovementCheck - true/false

Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer, but may also be used to travel unfairly long distances in survival mode.


disableRaids - true/false

Whether raids are disabled.


doDaylightCycle - true/false

Whether the daylight cycle and moon phases progress.


doEntityDrops -true/false

Whether entities that are not mobs should have drops.


doFireTick - true/false

Whether fire should spread and naturally extinguish.


doInsomnia - true/false

Whether phantoms can spawn in the nighttime.


doImmediateRespawn - true/false

Players respawn immediately without showing the death screen.


doLimitedCrafting - true/false

Whether players should be able to craft only those recipes that they've unlocked first.


doMobLoot - true/false

Whether mobs should drop items.


doMobSpawning - true/false

Whether mobs should naturally spawn. Does not affect monster spawners.


doPatrolSpawning - true/false

Whether patrols can spawn.


doTileDrops - true/false

Whether blocks should have drops.


doTraderSpawning - true/false

Whether wandering traders can spawn.


doWeatherCycle - true/false

Whether the weather can change naturally. The /weather command can still change the weather.


drowningDamage - true/false

Whether the player should take damage when drowning.


fallDamage - true/false

Whether the player should take fall damage.


fireDamage - true/false

Whether the player should take fire damage.


forgiveDeadPlayers - true/false

Makes angered neutral mobs stop being angry when the targeted player dies nearby.


keepInventory - true/false

Whether the player should keep items and experience in their inventory after death.


logAdminCommands - true/false

Whether to log admin commands to server log.


maxCommandChainLength - Any int value (def: 65536)

Determines the number at which the chain command block acts as a "chain."


maxEntityCramming - Any int value (def: 24)

The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage per half-second. Setting to 0 or lower disables the rule.


mobGriefing - true/false

Whether mobs should be able to change blocks and pick up items. This will result in disabling bartering and affect the capabilities of zombie-like creatures like zombie pigmen to pathfind to turtle eggs.


naturalRegeneration - true/false

Whether the player can regenerate health naturally if their hunger is full enough.


pvp - true/false

Whether the player can fight with other players.


randomTickSpeed - Any int value (def: 3)

How often a random block tick occurs (such as plant growth) per chunk section per game tick. 0 disables random ticks.


reducedDebugInfo - true/false

Whether the debug screen shows all or reduced information; and whether the effects of F3+B and F3+G are shown.


sendCommandFeedback - true/false

Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text.


showCoordinates - true/false

Whether the player's coordinates are displayed.


showDeathMessages - true/false

Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies.


spawnRadius - Any int value (def: 10)

The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawn point.


spectatorsGenerateChunks - true/false

Whether players in spectator mode can generate chunks.


tntExplodes - true/false

Whether TNT explodes after activation.


universalAnger - true/false

Makes angered neutral mobs attack any nearby player, not just the player that angered them.


showTags - true/false

Hides the "Can place on" and "Can destroy" blocklists from item lore.


It is better to leave these things as default if you do not understood them that much since that's where you are used to with! Use these commands with care and understanding!

Updated on: 01/06/2021

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